Manual
The ZweiDe manual shall both give you an impression about ZweiDe's code style and a valuable entry point using its functionality and potential. The manual is currently in development and will be extended in the future.
| Index |
|---|
| 1. First steps |
| 2. Graphics |
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2.1 Basic shapes 2.2 Coloring 2.3 Blendmodes 2.4 Transformation 2.5 Textures
2.5.1 The basics
2.6 Text2.5.2 Texture Flags 2.5.3 Anisotropic Filtering 2.5.4 Stretching 2.5.5 Texturing a shape 2.5.6 Pixmaps |
| 3. User input |
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3.1 Mouse / Cursor 3.2 Keyboard |
| 4. Sound |
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4.1 The Basics 4.2 '3D' sound & effects |
| 5. Advanced |
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5.1 Stencil buffer 5.2 Accum buffer 5.3 Render2Texture |