Manual

The ZweiDe manual shall both give you an impression about ZweiDe's code style and a valuable entry point using its functionality and potential. The manual is currently in development and will be extended in the future.



Index
1. First steps
2. Graphics
2.1 Basic shapes
2.2 Coloring
2.3 Blendmodes
2.4 Transformation
2.5 Textures
2.6 Text
3. User input
3.1 Mouse / Cursor
3.2 Keyboard
4. Sound
4.1 The Basics
4.2 '3D' sound & effects
5. Advanced
5.1 Stencil buffer
5.2 Accum buffer
5.3 Render2Texture