Posts Tagged ‘Gamedesign’

Random Gamedesign Memo

Do you know that famous Game Designer Peter Molydeux? No, not Molyneux, silly. The oher one. He’s constantly posting game design ideas on Twitter. Most of them appear to be some kind of hilarious intellectual fall-out, but in all this crazyness, there is a creative genius hidden somewhere. If you haven’t yet, you should definitely read his tweets. Doing so for quite a while now has inspired me to write down some thoughts myself. I’d love to experiment with them, but it seems like I’m pretty occupied with Duality now, so I guess the best thing I can still do is share them. Read more

FlightSim: More pretty pictures

We’ve been making a lot of progress, even in the long uncared-for hardware department. That’s a good thing, since we’ll reach the project deadline on wednesday. Time for more pictures!

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Stacking stuff

I’m pretty occupied by studying right now and there’s a lot of work stacking up on my ToDo list. But! I spared a thought for you, fellow reader. In case you want to do some stacking yourself you can try my recent Tetris demo of Duality. You see, I think everyone should get to to stack some stuff. Also it’s got a twist.

Music by SunandWeather.

Asteroids Demo

Videoblog #3:

You can download the Asteroids Demo here. Read more

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