Mailbag: Plugins and Messaging

There was quite some useful information in the answers to the last few e-mails I’ve received – or I hope so, at least. That’s for you to decide. Time for another mail bag posting!

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Mailbag: Civilization and ContentRefs

Sometimes, there are questions. And sometimes they happen to be in e-mails I receive through this blog. I usually take the time to answer them if I’m not too busy and occasionally, these answers can get very long. This time it’s about Civilization and referencing content in Duality. Read more

Random Gamedesign Memo

Do you know that famous Game Designer Peter Molydeux? No, not Molyneux, silly. The oher one. He’s constantly posting game design ideas on Twitter. Most of them appear to be some kind of hilarious intellectual fall-out, but in all this crazyness, there is a creative genius hidden somewhere. If you haven’t yet, you should definitely read his tweets. Doing so for quite a while now has inspired me to write down some thoughts myself. I’d love to experiment with them, but it seems like I’m pretty occupied with Duality now, so I guess the best thing I can still do is share them. Read more

Bachelor Thesis

Three months and countless caffeinated drinks later, it’s finally done: My bachelor thesis has been graded and I’m back to normal life again. Since a large portion of my thesis deals with the inner workings and design descisions of Duality, it might be worth reading for anyone who is interested in the project. You can read it here. Only available in german, though.

Awkward Silence

So.. yeah… um… you come here often? Read more

Dualitor: Tweaking Usability

We steadily progress forward through life, but can only understand it backwards. Which is kind of a usability faux-pas. So clearly, what the world needs is more Duality updates. This is a small one, though. But it has pretty pictures in it! Read more

A physical Platformer

Videoblog #6:

You can download the Platformer Example here. It contains a project template that will set up the example project from the video. Just use it to create a new project. :) Read more

Physics

Fourteen. That’s the number of different joint types in the Farseer physics engine. When I started porting it from XNA to OpenTk and glueing it into Duality they were pretty much left out entirely. Who needs joints anyway? Well. Read more

FlightSim: More pretty pictures

We’ve been making a lot of progress, even in the long uncared-for hardware department. That’s a good thing, since we’ll reach the project deadline on wednesday. Time for more pictures!

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Card-Post

In case you wondered what the lack of updates could mean: I’m not really working on Duality right now. There’s just too much stuff I need to take care of first. Here, I’ll leave you a postcard.

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